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    <title><![CDATA[jesstune's Threadless Blog]]></title>
    <description><![CDATA[Keep up to date on all things Threadless!]]></description>
    <link>http://www.threadless.com/</link>
    <lastBuildDate>Thu, 31 May 2012 21:52:39 -0500</lastBuildDate>
	
			<item>
			<title><![CDATA[rainbows and robots and skulls, oh my!]]></title>
						<link><![CDATA[http://www.threadless.com/profile/616522/jesstune/325225/rainbows_and_robots_and_skulls_oh_my?utm_medium=feed&utm_source=rss&utm_campaign=blog]]></link>
			<guid><![CDATA[http://www.threadless.com/profile/616522/jesstune/325225/rainbows_and_robots_and_skulls_oh_my?utm_medium=feed&utm_source=rss&utm_campaign=blog]]></guid>
						<pubDate>Tue, 18 Mar 2008 15:41:03 -0500</pubDate>
			<description><![CDATA[the obsession with these themes/objects are just a liiiiittle apparent on threadless.  oh yeah, unicorns too.]]></description>
		</item>
				<item>
			<title><![CDATA[how is a design chosen?]]></title>
						<link><![CDATA[http://www.threadless.com/profile/616522/jesstune/298858/how_is_a_design_chosen?utm_medium=feed&utm_source=rss&utm_campaign=blog]]></link>
			<guid><![CDATA[http://www.threadless.com/profile/616522/jesstune/298858/how_is_a_design_chosen?utm_medium=feed&utm_source=rss&utm_campaign=blog]]></guid>
						<pubDate>Tue, 01 Jan 2008 22:46:19 -0600</pubDate>
			<description><![CDATA[i know you post a design, people score it, give it some love or rip it to pieces, and then you end up with a final score. but what next? there's no real cut and dry when it comes to score (like 3.0+ gets printed). so do the threadless staff just pick the ones they like with high enough scores?]]></description>
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