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    <title><![CDATA[visualinguist's Threadless Blog]]></title>
    <description><![CDATA[Keep up to date on all things Threadless!]]></description>
    <link>http://www.threadless.com/</link>
    <lastBuildDate>Sat, 02 Jun 2012 05:30:07 -0500</lastBuildDate>
	
			<item>
			<title><![CDATA[Sinkin' or Swimin'  - playing with warping...]]></title>
						<link><![CDATA[http://www.threadless.com/profile/388862/visualinguist/421097/Sinkin_or_Swimin_playing_with_warping?utm_medium=feed&utm_source=rss&utm_campaign=blog]]></link>
			<guid><![CDATA[http://www.threadless.com/profile/388862/visualinguist/421097/Sinkin_or_Swimin_playing_with_warping?utm_medium=feed&utm_source=rss&utm_campaign=blog]]></guid>
						<pubDate>Wed, 28 Jan 2009 03:34:40 -0600</pubDate>
			<description><![CDATA[Boop bleep! I was curious how many people use illustrator over photoshop for final production. And mainly if you have ever messed with the mesh warp in illustrator compared to photoshop's liquify. <br />
<br />
I used the illustrator mesh warp on <a href="http://www.threadless.com/submission/194592/Sink_or_Swim">this</a> cuz I wanted to be able to re-edit the warping if need be. (give a score and leave a comment if you like...)<br />
<br />
Has anyone done similar things but in photoshop? Have examples? I'm more of a vector guy than pixel pusher but just curious which tools people use more and why.]]></description>
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