Scotticus
Scotticus aka Scott Ferguson is a 25.97 year old boy, has been a member since January 25, 2007, has scored 2025 submissions, giving an average score of 2.38.
Alumni Club Member
  Feb 08 '07 by Scotticus        26 Comments        Watch this
So I have been a member of Threadless for about a month and after scoring many designs I'm trying to see a pattern of what the public, customers and artists alike are more interested in wearing. How is a design rated? Do they ask themselves, "Do I like this design?" or do they ask, "Would I wear this?" Again how many does the Threadless member ask themselves both of those questions and are slightly torn apart by the response they have manifested in their minds.
Apparel is still the number one way to promote a company, you become a walking add, this is to say that in anyway, this is not a bad thing in the least because people wear what they like. This image that is on you "defines" you. I have seen urban themes, clean styles, distressed tones, and I still cannot decipher a pattern besides people are becoming biased against text... or maybe it's viewed like a salad... promising the design to be filling.
Now I ask you Threadless member... how do you rate the design that sits in front of your screen? Do you base your score on design, even thought you would never wear it. Or do you look at a shirt and say, "I would so wear that?" And if you are unsure about the choice of rating the design... do you ask yourself how to improve this design? Or do you simply hit the "skip without scoring" tab, and move on to the next piece, beginning the process anew.

mezo
   mezo on Feb 08 '07 at 10:28am
Of course there isn't a pattern, if all the designs looked similar in style that'd make this site pretty mundane.....and also JC Penny.

When scoring, I pick apart the design. Scrutinize it in everyway- from the concept, to the color choices, the layout, the execution, and so on. Rarely do I skip a design, and do so only when it's too hard to see and the artist did not include a link to a larger version. I fully use the 1-5 score options.

And sometimes, I LIKE text. I do not like it very much when it is the "star" of the design. I would prefer the design to be able to stand on it's own, with the text more like a side dish. Does that make sense?
squintygirl
squintygirl on Feb 08 '07 at 10:31am
Lots of people rate designs very differently. Some vote either 5 or 0 depending on wearability. I like to use the scale, myself, but it's often hard to judge the difference between a design I scored a 3 because of the illustration alone or a 3 because it would make a good T-shirt. You could ask 100 and get 100 different answers to this question.
tesco
   tesco on Feb 08 '07 at 10:36am
baby dont hurt me
arethiel
arethiel on Feb 08 '07 at 10:38am
threadless voters are a mixing pot of artists, designers, teenagers and tons of other stuff.

And people do like text; otherwise there wouldn't be a "Type Tees" section. The issue is more that most people don't use type well nor properly.

There is no pattern. Except mainly that a lot of awesome designs don't get printed.
littlem
littlem on Feb 08 '07 at 10:49am
what mezo said. only less scrutinizing:)
taz-pie
taz-pie on Feb 08 '07 at 10:56am
what mezo said. except i haven't been able to score subs in months :(

so threadless = looking at subs without being able to give my opinion...

so threadless = basically lurking on the blogs...
SemantiTheft
SemantiTheft on Feb 08 '07 at 11:02am
Personally, I rank a design on several facets: the quality of the artwork, whether the sizing and placement works, the colors (to a certain extent), wearability, and what the design is saying over all. I rank from 1-5, where I consider a 3 being average. I rarely give zeros, and only in the cases of being very offended by the design or there being bad grammar or spelling on the shirt (as I think that, if you're going to put all this time into a design and try to win $2000, you should be able to get that correct).
Of course, all people do this differently. I am, largely, a consumer, a writer and photographer. I love Threadless and have bought many shirts. I am, finally, working on several submissions, but, in general, I am not a designer.
Good luck on finding out the magic formula!
Outlaw01
Outlaw01 on Feb 08 '07 at 11:06am
I always score the design as it stands, then I mark if I'd buy it or not. I've had a few "3 & I'd Buy It"s and such.
Stevethegreat
Stevethegreat on Feb 08 '07 at 11:11am
I'll give you a five if I like it a lot as a design and a five dollars if I wish to buy it.


also if I don't give it a five I'll likely just not score it and if it's awful, offensive, or stolen it might be lucky enough to get a zero
tesco
   tesco on Feb 08 '07 at 11:18am
baby dont shirt me
Stevethegreat
Stevethegreat on Feb 08 '07 at 11:18am
no mo
artdrops
   artdrops on Feb 08 '07 at 11:39am
What I've learned when submitting a design:

1. Do Not Copy-Paste (make each piece seperate or atleast alter a copy-pasted item to make it look seperate)

2. Do not Mispell (check your designs before submitting, I know this first hand.... ouch)

3. Detail in the design is usually best scored (it shows how much effort was put into the design and people appreciate this)

4. Make sure the design is clear with clean lines (unless the design style calls for jagged edges and fit within the design)

5. Subdued or pastel colors is best (eye-poping bold colors must be perfect for that design or else it will not score high)

6. Do not take critiques as a personal attack (everyone has their vision of what would look best with a design, look at the obvious, what is repeatedly stated, then change your design from there)

7. Hope that some day they will create a submission delete or withdrawal option for designers! Until then utilize the critique option when submitting.

Hope this helps, by all means please add your own observations to the list!
artdrops
   artdrops on Feb 08 '07 at 11:44am
Almost forgot,

8. Keep submitting, don't give up and learn from your mistakes! (very important)
tesco
   tesco on Feb 08 '07 at 11:47am
but you could break every single one of those rules and still produce a winner. it's all in the mind!
lee klein
lee klein on Feb 08 '07 at 11:49am
break those rules nevermind
artdrops
   artdrops on Feb 08 '07 at 11:49am
From what I've seen from the catalog, it would be rare, but your right, it is possible!
artdrops
   artdrops on Feb 08 '07 at 11:51am
These are Not rules, just one designers observations!
tesco
   tesco on Feb 08 '07 at 12:01pm
I think it takes quite a bit of understanding and second guessing what the voters think. It's a balance between designing for the lowest common denomantor while still producing something fresh and original. It's true what artdrops says about Detail, if a submission at least looks like it had lots of time spent on it, the voters will like it more. Personaly I think this is pretty stupid, and I've seen too many great, simple designs dropped early because they look too 'easy'. Everything is important, from the thumbnail, the 640 x 480 preview, the colour options, title, what you put in the first comment... it all requires thought.
shirtflirt
shirtflirt on Feb 08 '07 at 12:03pm
but you could break every single one of those rules and still produce a winner. it's all in the mind!

what have you been reading? hmmmm?
artdrops
   artdrops on Feb 08 '07 at 12:42pm
Everything is important, from the thumbnail, the 640 x 480 preview, the colour options, title, what you put in the first comment... it all requires thought.

You got that right Tesco! Details, details, details....
6 days later
Scotticus
   Scotticus on Feb 14 '07 at 9:07pm
wow... this is something i didn't expect... the opinions of designers a buyers alike are all very intelligent and have many good points. artdrops has provided a stellar oppinion and has justified his thoughts exactly. i have learned these few fundamental "guidelines"... presentation, design, and conveying an idea or emotion to the public. I have seen great illustration skills and lackluster ones alike but as was said by those above me "anyone can be a winner".
J-Ray
J-Ray on Feb 14 '07 at 9:10pm
You could try to pander to the threadless voters and judges, but you will be selling your soul.

Find your own style, and do it well. Your score will be lower but you'll have your own unique designs to show for it.
Sugarush
Sugarush on Feb 14 '07 at 9:10pm
i judge it by whether or not i'm willing to spend $15-17 on a shirt that i'm going to have for quite some time....
MooseDinner
MooseDinner on Feb 14 '07 at 9:15pm
I vote based on whether I like a design, whether I think the design itself is good, and whether I could see myself or others wearing it. Probably some other minor things creep in there, too.
129 days later
rain_cloud
rain_cloud on Jun 24 '07 at 6:53am
Sorry to add in so late.

When I started out, I would rate designs based on the art itself. Then I realized I was being way too lenient and indecisive; after all, the medium is on a shirt and the shirt itself is as much a part of the art than the design. So now, I feel that I've gotten more consistent and objective with my ratings, which based on whether I'd actually wear it (which is either is 'yes,' 'no,' or 'hell no/what the hell is this?!?')

And based on the criterion of whether I would wear it or not, the "$" option is almost useless since the rating is now correlated with the likelihood that I will buy the shirt. It is also easier for me to spot something I would like to buy ($5 rating) than to rate something I'm impartial to or don't like. I actually don't vote very much in comparison to the number of works that are submitted. Usually, I skip designs that take me too long to judge.

I also notice that I rarely give out zeros, so if my scores were normalized, my average score (which is pretty high compared to many I've seen) would go down a bit.
9 days later
Chelle Belle
Chelle Belle on Jul 03 '07 at 7:27pm
I usually rate by design, even if I personally wouldn't want it. But sometimes if I see something that I really want, I'll rate it highly even if the design is bad. There's no debating taste.
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