Threadless

Sarandos
Sarandos aka Wilfred Q. Hufflepuff is a 28.33 year old boy, has been a member since December 7, 2005, has scored 503 submissions, giving an average score of 1.39, helping 6 designs get printed.
AIM: farrahm0ans
One of my biggest fears as a designer is that people will think my work sucks, and rightly so. The power of image and text knows almost no bounds and transcends worldly things like class, religion, or politics. When I design, I try to communicate something that isn't always tangible. In doing so, there is room for error; what I'm trying to communicate might not come across.

But why might it not, especially in an online contest such as Threadless? There are a few of reasons. Ahem.

One is that I simply did a shit job. I somehow didn't execute a design effectively, or the concept wasn't strong enough to connote that ethereal wisp to which everyone can relate. Enthymeme is the term for this. It's that binding yet unseen thread which makes the punchline of a joke funny, or the heart of an anecdote which builds a speaker's pathos. Its the glowing soul of an all-encompassingly understood concept. And I blew it.

Or, it could just be that I had an unforgiving audience. This one's a double-header. The first possibility is that the audience for which I'm designing couldn't relate to the idea or feeling that I am trying to communicate. This could be because of the aforementioned worldly things: class, religion, politics, gender, and so on. Or it could be for the second possibility: the audience gets it, but just doesn't care. There is some other trend that's more catchy, or just better. Who knows? I sure don't.

The last possibility is that other people's work was better. In comparison to super-designers, there just wasn't enough to hold up.

In any case, the blame can be attributed to the designer. The execution, user research, and competition research are all parts of running a successful company and being a good designer. You have to be good at what you do. You have to know who you're doing it for. And you have to know who might take that away from you, so that you can always be better. Sometimes it doesn't work that way.

In receiving my final score for my first submission, I was disappointed but not surprised. I promptly reviewed the scores of other submissions and found myself higher than most. This time I was a bit surprised. I felt as though I did my best, and I now have a better feeling for how this whole thing works. So I've learned, and will improve, and hopefully have a design printed someday.

There were of course higher ranking shirts, and the contest has not yet ended. I haven't given up, and I'm happy about what I've learned regardless of the outcome.

I have another submission in the final stages and will submit it upon the BLIK contest's completion.

Peas and Carrots,
Sarandos

radiostaticstar
radiostaticstar on Jun 03 '06 at 2:22am
better luck next time...
rholliday
rholliday on Jun 03 '06 at 4:11am
Yeah, at least you lived to design another day.





<-- You ought to put some spaces in your profile so it doesn't make your blogs all wonky-looking.
Manos
   Manos on Jun 03 '06 at 4:16am
Patience and you will get there. If you are passionate of what you do then you can only succeed.



Good luck with your next sub.



any greek roots?
d3d
   d3d on Jun 03 '06 at 4:53am
sometimes people don't like a design and sometimes they just think they don't but they're just missing the genius behind it. the problem with tee designs is that you rarely have more than a split second to jab them in the eye with your message. keep at it though, i'd like to see how your style evolves from here.
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My gallery photos

I haven't submitted any photos. I guess I don't want free money.

My designs


All about me

Obsessions:

cooking / reading / design / programming / electronics / music / web standards / candles / books / fire hydrants / sharpies / public transportation / knitting / altruism / cooking / drawing / eating / red / boots / chocolate / cast iron / thimbles / you

Repulsions:

closed-mindedness / discrimination / laziness / boredom