Threadless

gameyy
gameyy aka Eric Terry is a 26.28 year old boy, has been a member since April 10, 2005, has scored 5,349 submissions, giving an average score of 2.05, helping 97 designs get printed.
Alumni Club Member
One of the things that is really unique about the community here at Threadless is the positivity. I've been an active member on probably a dozen different forums, and in most there's a really strong sense of elitism. Although you'll find that mentality anywhere, it's especially strong in communities revolving around the Arts. Threadless is different in that it's a very positive and encouraging place to submit artwork. But it seems that this might be doing more to hinder than encourage artists.

I think a lot of people (online and off) have an inflated perception of their artistic abilities, thanks in part to well-meaning friends and family who've told them all their life that they're creative and highly talented prodigies. Most of them have been fooled, and in actuality are creating pretty bad stuff. Some of these have the the right combination of willingness, ability, and drive to get to the point of being a successful artist, but they won't achieve that goal without anyone pointing out their flaws.

Going through my own submissions here on Threadless, I really wish someone had pointed out how terrible my stuff was. The thing for me (and possibly many others) was that the pen-and-paper stuff I was doing at the time (about 6 years ago now) was actually pretty decent, but I had no idea of how to transfer my skills to a digital form. Just getting stuff out there digitally and onto a public forum was a thrill, so I was had no inkling of how crappy the submissions really were... And no one told me!

Interestingly enough, it wasn't until joining other Art forums and posting my work that I began getting a lot of harsh critiques. It hurt my pride, sure, but it also drove me to improve.

The last thing I want, of course, is for Threadless to become another elitist art snob community. There are already loads out there people can join. BUT, I think everyone would benefit from a little more honest critiquing. Are the colors hideous? Is the placement all wrong? Is the linework terrible? Does it simply suck as a tee design? Say so. And if it's a 5$, why? What is the artist doing right? Of course, most winning artists here understand their craft pretty well, but with specific commendation (and the occasional critique), they can grow too.

So let's grow some thicker skin and, in turn, not be afraid to say what we're all thinking. It will only serve to create better artists, or filter out the ones that ought to be pursuing something else.

PS - I'm not sure if a blog like this has been posted recently already. If so, point me in that direction and I'll let this one die.

SuperRyan
SuperRyan on May 25 '11 at 8:41am
Honesty and constructive criticism are both good things, and if people are willing to give it as well as receive it, then yeah - let's see more!
Resistance
   Resistance on May 25 '11 at 8:43am
I've gotten lots of great feedback by using the blogs for my WIPs. Now, it doesn't always work, because if people don't like the design in general they aren't gonna take the time to give feedback.

But, I don't think it is the right place or good form to give harsh feedback once the design is up for vote. Sure, one person may think it is terrible and in need of a lot of changes, but other people might like it. That harsh feedback may distort or change the way people view the sub. That is why I think people should take more time to help out WIP blogs. I make an intentional effort to comment in WIP blogs to help people polish their design as much as possible.
gameyy
   gameyy on May 25 '11 at 8:47am
Resistance,

Yeah, critiquing WIPs is a great way to go, but ultimately I think a lot of people jump the gun and are so anxious to submit that they skip that part. While the "be nice" reminder is a good motto to go by when submitting, there should be no reason to withhold constructive criticism, regardless of the stage the art is at...
RicoMambo
   RicoMambo on May 25 '11 at 8:47am
agree with Resistance 100%
xiv
   xiv on May 25 '11 at 8:50am
friends/family are almost useless when you want a critique. everything is sugar coated... its frustrating.

i'd love to give more constructive/harsh critiques here, because there is plenty of stuff that people praise time and time again when im thinking to my self that it's absolute crap. the only problem i see with this is that too many people will become irritated and pissed off at one another over a silly critique.
gameyy
   gameyy on May 25 '11 at 9:02am
xiv,

The key is balance. If there's stuff worthy of praise, praise it, but if everyone's failing to mention the problems, the artist will never grow. And if, as an artist, you can't take criticism, the internet probably isn't the place for you.
3 days later
papercliche
papercliche on May 28 '11 at 9:15am
I agree with all that's been said above. It would be great if the TL community spent more time in critiques, but it’s ultimately up to the artist to improve their own work. Here’s my take:

- Submit to critiques, but don’t waste time in there. After about three versions, you need to submit or let it die. Actually try to incorporate ppl’s critiques into your new versions, but you don’t have to.
- Watching your score in submission is one gauge of your design’s success. Get analytical! Compare yours to other shirts doing well in the running.
- Help critique others artists honestly. They’ll appreciate your support and may return the favor. Plus you’ll be better connected in the community.
- Repeat OVER and OVER. No one gets skilled at their craft without intensive repetitious practice.



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All about me

Interesting story, heh. I got started designing tees back in high school for bands and school clubs. And by "design", I mean crappy colored pencil sketches on printer paper that the screenprinters were somehow able to make tshirts out of. In college, I came across Threadless and tried my hand at digital tee design. Those designs, too, were all pretty hideous.

As time went on, my designs finally started getting better and I became more familiar with what went into the tshirt making process. In 2006 I dove in headfirst and started Linty Fresh, my own tshirt line.

Things were slow at first, but with a lot of hard work and tons of research into marketing and branding, I was able to quit my day job a couple of years later and run LF full time. I traveled around the country doing shows and selling my swag, and it was a blast.

In 2009, I had the chance to move to China and improve my Mandarin. I fell in love with the place and I'm still here, two years later.

I currently run Linty Fresh (based in Georgia) from here in China and have started marketing it here locally as well. It's been quite an experience. Last year I started a documentary series on Vimeo called "Life in the Middle" all about my experiences here. I also started a monthly comic strip based on the same concept that is being published in a Chinese/English magazine here.

Aside from those projects, for a time I was designing and producing custom apparel (like wool coats and tailored suits) for customers overseas, but the headaches involved have forced me to take a hiatus for awhile.

I blog about a lot of this stuff, too, specifically when it comes to the cultural differences between China and the States and the interesting things I've learned along the way. I also analyze marketing and branding from time to time, as well as cataloging some of the processes behind design and running a company. You can read it here.